Monday 12 December 2011

Morpher

Hair and Turbosmooth Modifiers were removed from my final model and then converted into an editable poly. Three new copies of my head were created by holding (shift + move).

The first 'modified' head is open mouth. The second is 'eyebrows raised' and the third is 'wonky nose'.

The morpher modifier was then applied to the original head. The other three heads were then selected and their values increased accordingly to create the different actions.

Turbosmooth was then reapplied to smooth the models nicely again.


Morpher:




Open Mouth:



Wonky Nose:



(It's Mick McCarthy) :p

Using the autokey frames, a start point keyframe was selected and then the model was modified for the required facial expression by adapting the numeric value (up or down) to change each emotion of the face model. Then once happy with the movement the autokey is turned off to finalize the motion.


Video:

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